In addition to gameplay alterations, pre-rendered graphics take the place of the hand-drawn visuals used previously. Heroes III also introduces subterranean overworld areas that can effectively double the size of a map, while faction towns are differentiated from one another more noticeably with a larger number of unique buildings. Further attempts are made to individualize heroes through special skills and statistics that each possesses, and equipping artifacts is handled through a new paper doll inventory system. The number of factions has been increased from six to eight, and all faction units have the ability to be upgraded to more powerful versions. The maximum army size has been increased to seven, as opposed to five in Heroes and Heroes II, and the scale of the game's battlefields has likewise been increased. The overarching gameplay is very much in line with previous Heroes games, though a number of noticeable changes have been made. Developed by New World Computing (and ported to Linux by Loki Entertainment), Heroes III is, like its predecessors, a game of turn-based conquest in a medieval fantasy world, where players direct one or more heroes with the intent of gathering resources and martial strength with which to defeat other players, either human or A.I. Released in 1999 for the PC and Macintosh by the 3DO Company, Heroes of Might and Magic III: The Restoration of Erathia is the third iteration in designer Jon Van Caneghem's Heroes of Might and Magic series. Overview The Heroes III Main Menu (prior to expansions)
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